![]() ![]() Different pairs will have different approaches to freeing you. Based on your clairvoyance, those exact two companions will team up and attempt to bluff or fight their way through three rounds of guards. While languishing in a cell, you have the option to pick two of your party members who you suspect will save you. You can choose to muscle your way out by lockpicking, fighting, or flirting with the guards but the much more amusing option is kicking your feet up and waiting for your well-deserved rescue. After getting locked up either alone or with Alistair-if he was unfortunate enough to be with you at the time-The Warden has the option to either break out by their own means or wait for a help. Dragon Age: Origins has a fantastic prison break quest late in the game's story that's basically just an extended comedy break. I can come up with a Dragon Age anecdote for almost every weekend question (though I usually restrain myself) and this is no exception. Damn, that shit was immersive for 2004! Anyway, here's a whole article from Samuel about how great the design of Butcher Bay is (opens in new tab). At most, a crosshair and a minimalist ammo counter. Most of the time there's nothing on-screen. I also remember this being one of the first games to really wow me with its spartan UI. The character comes from the other inmates and the sense of the culture and economy they've built up, as you do small quests and work your way to the top of the food chain to gain what you need to break out. The setting is a prison compound on a lifeless rock, so really, the whole damn planet is the prison. #Escape prison games movieThis Riddick game was far better than the garbage fire movie it spun off from, and much of that is down to its restraint. I'm taking the cliche answer here, but there's no better or more elaborate prison escape than Escape From Butcher Bay. Wes Fenlon: The Chronicles of Riddick: Escape From Butcher Bay But in true, janky-as-hell Arma fashion, I remember being able to prone-roll my way through these walls, escape the jail, and steal a police vehicle, undoing hours of effort by the cops. #Escape prison games serialIf the cops do eventually cap the killer, the serial killer then respawns in a walled-off jail area, after which the police have to return to base and execute a script that performs a "trial" by presenting "evidence." If Crooks agrees that the killer's guilty, he's then teleported to an execution zone where the police have to shoot him again to win the game. ![]()
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